Hello BoC,
Here is the much anticipated list of award winners as nominated by your teammates. I have to say it’s been a great learning season where each person’s contributions were eminent in the team’s success. Our Best Bid category proves that point as there were eight nominations. Cheers to everyone on BoC 2007, thank you for another wonderful season and I look forward others.
And the winners are…
Most Improved Player:
Though she was forcefully dragged out to one of BoC’s games by Rhea after our roster of girls depleted to three, Danielle Richards brought with her a light but extremely practical tool box. Over the course of the short summer season, she added new tools and significantly refined the ones she had. The in cuts, reading the disc in the end zone, anticipating discs going over taller players who jump too early, the perfectly timed dump throws, and those bids!! A BIG THANK YOU for being so consistent with your attendance YAY subs!! Congrats Danielle!!
Most Chilly Player:
Back again for more BoC antics, our Sam Tran showed us why our handlers are to be respected. Short people know where to hide, and are so damn speedy! Sam’s specialty: the quick, low released, but controlled give and go, super deadly to those tall players who end up tripping all over themselves. Congrats Sam!!
Most Spirited Player:
Our gentle giant Daniel Kupisz brought with him not only BoC’s height, but spirit. Not the Eric “Come on guys the sun is eating up our light!” spirit..err...intensity, but the kind that consistently reminds us to chill out, calm the fuck down, lets play smart and just have some fun. It’s been a pleasure having you on the team. Congrats Dan!!
Best Bid:
Whoever said you can’t baseball slide to catch a disc has never seen Rhea Jankowski in action. Though I really can’t remember it being a successful catch; I remember the slide, your feet tipping the disc up towards your hands and….and….no dice.
BUT the Rhea bids are not always about the slide, it’s the jumping up for a disc in the end zone fighting off a bunch of boys who think that they are taller and then schooling them with her reach. I ♥ Rhea and her wing cravings every Monday!! Congrats!!
…and our 2007 Most Valuable Player:
Mike Jones…really do I need to say more?
Thank you Mike for stepping up when the captains fall short, for your knowledge and commitment to the team, and for letting us raid your kitchen, patio, pool, hot tub, BBQ, etc. Always a pleasure sharing a field with you and from the nominations, your teammates share that appreciation as well. Congratulations Mike!!
Thank you Breakfast of Champions, keep up the good work and I look forward to sharing the field with you all in the future!!
Cheers,
B.
11.15.2007
11.13.2007
Winter League 2007/08
Hello BOC,
Anyone interested? Or know of anyone who's interested?
If so, is Tuesday a better option or do we wanna amp up our game to play competitive?
REGISTRATION STARTS NOVEMBER 19th. I need your response by SUNDAY NOVEMBER 18th the latest.
Monday Co-Ed BMO/Varsity Team League
Elite, Competitive (2 divisions)
Monday, February 11 - Monday, April 14 (10 weeks)
9 – 10pm, 10 – 11pm, 11 – 12am (60 min’s)
$1375 per team or $145 per individual
BMO Field AND Varsity Centre
OR
Tuesday Co-Ed BMO Team League
Recreational or Lower Intermediate
Tuesday, February 12 - Tuesday, April 15 (10 weeks)
9 – 10pm, 10 – 11pm, 11 – 12am (60 min’s)
$1375 per team or $145 per individual
BMO Field
B.
Anyone interested? Or know of anyone who's interested?
If so, is Tuesday a better option or do we wanna amp up our game to play competitive?
REGISTRATION STARTS NOVEMBER 19th. I need your response by SUNDAY NOVEMBER 18th the latest.
Monday Co-Ed BMO/Varsity Team League
Elite, Competitive (2 divisions)
Monday, February 11 - Monday, April 14 (10 weeks)
9 – 10pm, 10 – 11pm, 11 – 12am (60 min’s)
$1375 per team or $145 per individual
BMO Field AND Varsity Centre
OR
Tuesday Co-Ed BMO Team League
Recreational or Lower Intermediate
Tuesday, February 12 - Tuesday, April 15 (10 weeks)
9 – 10pm, 10 – 11pm, 11 – 12am (60 min’s)
$1375 per team or $145 per individual
BMO Field
B.
9.03.2007
8.21.2007
Two Games To Go!
Many thanks to those who made it out last night despite long TTC rides. Much appreciated. Next game will be our second last game and for some it will be their last for the summer. We are going out for wings next week if not for something equally yummy. Let's have most of the team out. It's been an hectic season to say the least, but it's always a pleasure sharing the field with everyone.
When:Monday, August 27th, 2007 @ 6:15pm
Where:Seneca Hill Park
Versus:Rot
What to Bring:yellow and a black jersey, water, cleats, your A game, etc.
~B
When:Monday, August 27th, 2007 @ 6:15pm
Where:Seneca Hill Park
Versus:Rot
What to Bring:yellow and a black jersey, water, cleats, your A game, etc.
~B
8.17.2007
HEEERREEE'S JOHNNNNYYY!!
When:Monday, August 20th, 2007 @ 6:15pm
Where:Eglinton Flats Park Rugby 8 East
Versus:GREEN JOHNNY
What to Bring:yellow and a black jersey, water, cleats, your A game, etc.
~B
Where:Eglinton Flats Park Rugby 8 East
Versus:GREEN JOHNNY
What to Bring:yellow and a black jersey, water, cleats, your A game, etc.
~B
8.16.2007
Aphorisms To Play By
(As told by the boys of Queen's Mothership)
Eric's gonna freak when he reads this :) Yes, I've stolen this off of the Queen's site and I've only stolen it because it's a good read and it has good points. So enjoy!
1. Play Fast; Never Hurry
Moving quickly is good, but something always goes wrong when you try
to move faster than you are able. If you try to throw too fast, your
throw will blade. If you try to turn too fast, you'll slip. If you
try to throw before you've finished catching, you'll drop. These are
the most common mistakes among intermediate players. Intermediate
players know how to do all three of these things, but they fail when
they forget to give each manoeuvre its due attention. Everything
should feel relaxed and natural, like Jet Li calmly disassembling his
enemy.
2. Intense, but Controlled
You must want the disc and you must want to score, but you must temper
drive with calm awareness. When the defensive bid is there, go for it;
when it isn't, cut off the break/swing pass. When you lose possession,
get on defense. When you make an awesome layout grab, don't throw
away the disc. Don't throw to a mediocre cut just because it is there.
Remember to dump at stall 5.
3. On Defense, Anticipate
Know what options are available to your opponent. Someone in the
endzone wants to cut in. Someone who has run in wants to run out.
Someone who has run out wants to run in.
4. On Offense, Create Opportunity
If you can't get the disc yourself, you might be able to make space for
someone to cut into. If someone else has run to occupy one opportunity
(e.g. deep), run to occupy the complementary opportunity (e.g. short).
Clear the lanes; take what they give you; throw what they give you.
5. On Defense, Take Away Opportunity
Help your teammates by recognizing what your opponents want. If you
are in a position to do so, flash the forceside lane momentarily. Call
switches when your mark and someone else's are moving in opposite
directions. Cut off the continuation pass. Always chase a huck, no
matter what your mark does.
6. On Offense, Misdirect Your Mark
Speed up before you turn. Cut behind your mark's back. Fake a throw
convincingly. Make a boulder-cut. Become unpredictable and demand
your mark's full attention.
7. On Defense, Follow Your Mark, but Don't Chase
A defender must choose an area of denial, and stand between his mark
and that area. He must choose a buffer zone between himself and his
mark. These two things he must keep constant, regardless of what his
mark chooses to do. Never let the buffer shorten or lengthen. If he
cuts toward you, maintain your area of denial; if he cuts away,
maintain your area of denial. When your mark cuts away from you,
pursue, but do not try to close your buffer zone-- this is called
"chasing," and he will change directions as soon as you try to catch
up. Listen for the "up" call, and then forget about your mark; play
the disc now instead.
~B
Eric's gonna freak when he reads this :) Yes, I've stolen this off of the Queen's site and I've only stolen it because it's a good read and it has good points. So enjoy!
1. Play Fast; Never Hurry
Moving quickly is good, but something always goes wrong when you try
to move faster than you are able. If you try to throw too fast, your
throw will blade. If you try to turn too fast, you'll slip. If you
try to throw before you've finished catching, you'll drop. These are
the most common mistakes among intermediate players. Intermediate
players know how to do all three of these things, but they fail when
they forget to give each manoeuvre its due attention. Everything
should feel relaxed and natural, like Jet Li calmly disassembling his
enemy.
2. Intense, but Controlled
You must want the disc and you must want to score, but you must temper
drive with calm awareness. When the defensive bid is there, go for it;
when it isn't, cut off the break/swing pass. When you lose possession,
get on defense. When you make an awesome layout grab, don't throw
away the disc. Don't throw to a mediocre cut just because it is there.
Remember to dump at stall 5.
3. On Defense, Anticipate
Know what options are available to your opponent. Someone in the
endzone wants to cut in. Someone who has run in wants to run out.
Someone who has run out wants to run in.
4. On Offense, Create Opportunity
If you can't get the disc yourself, you might be able to make space for
someone to cut into. If someone else has run to occupy one opportunity
(e.g. deep), run to occupy the complementary opportunity (e.g. short).
Clear the lanes; take what they give you; throw what they give you.
5. On Defense, Take Away Opportunity
Help your teammates by recognizing what your opponents want. If you
are in a position to do so, flash the forceside lane momentarily. Call
switches when your mark and someone else's are moving in opposite
directions. Cut off the continuation pass. Always chase a huck, no
matter what your mark does.
6. On Offense, Misdirect Your Mark
Speed up before you turn. Cut behind your mark's back. Fake a throw
convincingly. Make a boulder-cut. Become unpredictable and demand
your mark's full attention.
7. On Defense, Follow Your Mark, but Don't Chase
A defender must choose an area of denial, and stand between his mark
and that area. He must choose a buffer zone between himself and his
mark. These two things he must keep constant, regardless of what his
mark chooses to do. Never let the buffer shorten or lengthen. If he
cuts toward you, maintain your area of denial; if he cuts away,
maintain your area of denial. When your mark cuts away from you,
pursue, but do not try to close your buffer zone-- this is called
"chasing," and he will change directions as soon as you try to catch
up. Listen for the "up" call, and then forget about your mark; play
the disc now instead.
~B
8.12.2007
Why Are We Playing Rich's Team??!!
When:Monday, August 13th, 2007 @ 6:15pm
Where:G. Ross Lord Cricket West 2The field with the shade
Versus:Zalophus Californicus
What to Bring:yellow and a black jersey, water, runner, cleats, your A game, etc. I will be away this week due to a mandatory dinner. Bring an extra girl with you if you can convince one to come.
~B
Where:G. Ross Lord Cricket West 2The field with the shade
Versus:Zalophus Californicus
What to Bring:yellow and a black jersey, water, runner, cleats, your A game, etc. I will be away this week due to a mandatory dinner. Bring an extra girl with you if you can convince one to come.
~B
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